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DJ Mix – Glitch (2008)

Posted Friday, May 1st, 2009
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glitch
DOWNLOAD MP3
mixed live by Jeff Mission @ Beatfix Studios | October 3, 2008 | 13 tracks | 61:37
with your emcee Zebbler :-)

Artist Track (Remix) Label Year
District One Handsome 100% Pure 2008
Paolo Mojo Nightlaw Toolroom 2008
Frankie Salute! Faste Music 2008
Hauswerks and Gaz James Odyssey Hauswerks 2008
Gabe Amnesia Sprout 2008
Koen Groeneveld Wake Turbulence Abzolut 2008
Sebastien Leger Bambou Mistakes Music 2008
Tiger Stripes Sthlm Hustle Audio Therapy 2008
Lutzenkirchen Paperboy (D-nox and Beckers mix) Great Stuff 2008
Sunshine Jones If You Wouldn’t Mind (Tiger Stripes mix) King Street Sounds 2008
Marshall Keep It Real 303Lovers 2008
Butch Mushroom Man AFU Limited 2008
Lucio Aquilina Magic M Cocoon 2007

VJammPS2.PIE

Posted Saturday, April 25th, 2009
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// VJamm PS2 script by Jeff Mission – http://beatfix.com
// keymap joystick (or PS2 controller) to control VJamm demo version
// change “Joystick2″ to your joystick # as needed
// optimised for Naki DDR handheld pad :-)

debug=Joystick2.x

if (!Joystick2.Button9) && (!Joystick2.Button10) then {
Key.LeftBracket=Joystick2.Button7
Key.RightBracket=Joystick2.Button5
Key.Backspace=Joystick2.Button7+Joystick2.Button5
key.left=Joystick2.Button6
key.right=Joystick2.Button8
}

if (Joystick2.Button10) {
Key.2=Joystick2.Button7
Key.4=Joystick2.Button5
key.6=Joystick2.Button6
key.8=Joystick2.Button8
key.0=Joystick2.Button9
}
key.P=doubleclicked(Joystick2.Button10)

if (Joystick2.Button9) {
if Joystick2.Button7 then var.mode=0
if Joystick2.Button5 then var.mode=1
key.C=Joystick2.Button6
key.L=Joystick2.Button8
}
key.X=doubleclicked(Joystick2.Button9)

if (var.mode=0) {
Key.Q=Joystick2.Button3
Key.W = (Joystick2.y=-1)
Key.E=Joystick2.Button2
Key.R = (Joystick2.x=-1)
Key.T = (Joystick2.x=1)
Key.Y=Joystick2.Button1
Key.U = (Joystick2.y=1)
Key.I=Joystick2.Button4
}

if (var.mode=1) {
Key.A=Joystick2.Button3
Key.S = (Joystick2.y=-1)
Key.D=Joystick2.Button2
Key.F = (Joystick2.x=-1)
Key.G = (Joystick2.x=1)
Key.H=Joystick2.Button1
Key.J = (Joystick2.y=1)
Key.K=Joystick2.Button4
}

if (var.mode=2) {
Key.LeftBracket=Joystick2.Button3
Key.Backspace = (Joystick2.y=-1)
Key.RightBracket=Joystick2.Button2
Key.left = (Joystick2.x=-1)
Key.right = (Joystick2.x=1)
Key.2=Joystick2.Button1
Key.0 = (Joystick2.y=1)
Key.7=Joystick2.Button4
}

FracticeBasic.PIE

Posted Wednesday, April 1st, 2009
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/* — Fractice – Wiimote — */
var.x = (Wiimote.gx + 1) / 2
var.y = (Wiimote.gy + 1) / 2
var.z = (Wiimote.gz + 1) / 2

midi.ByteControl4 = 1
midi.ByteControl11 = 1
midi.ByteControl3 = var.z   // color cycling rate A
midi.ByteControl17 = 1-var.y    // lissajous speed A

midi.ByteControl22 = 1
midi.ByteControl29 = 1
midi.ByteControl21 = var.z  // color cycling rate B
midi.ByteControl35 = 1-var.y    // lissajous speed B

var.damping = .9 // ranges from 0 (infinite) to 1 (none)
var.delta = var.x – (1-midi.ByteControl37) // calculate delta from input
var.x = var.x – (var.delta * var.damping) // apply damping and update position
midi.ByteControl37 = 1-var.x // xfader position
debug=var.x

midi.ByteControl42 = .1

/* — Fractice – Buttons — */
if clicked(wiimote.A) then {
if midi.ByteControl41<.5 then midi.ByteControl41=1 else midi.ByteControl41=0
} // mirror

if (var.x>.5)+clicked(wiimote.Plus) then midi.ByteControl5=midi.ByteControl5+1 // zoom in A
if (var.x>.5)+clicked(wiimote.Minus) then midi.ByteControl6=midi.ByteControl6+1  // zoom out A
if (var.x>.5)+clicked(wiimote.up) then midi.ByteControl7=midi.ByteControl7+1 // scroll up A
if (var.x>.5)+clicked(wiimote.down) then midi.ByteControl8=midi.ByteControl8+1  // scroll down A
if (var.x>.5)+clicked(wiimote.left) then midi.ByteControl9=midi.ByteControl9+1 // scroll left A
if (var.x>.5)+clicked(wiimote.right) then midi.ByteControl10=midi.ByteControl10+1 // scroll right A

if (var.x<.5)+clicked(wiimote.Plus) then midi.ByteControl23=midi.ByteControl23+1 // zoom in B
if (var.x<.5)+clicked(wiimote.Minus) then midi.ByteControl24=midi.ByteControl24+1  // zoom out B
if (var.x<.5)+clicked(wiimote.up) then midi.ByteControl25=midi.ByteControl25+1 // scroll up B
if (var.x<.5)+clicked(wiimote.down) then midi.ByteControl26=midi.ByteControl26+1  // scroll down B
if (var.x<.5)+clicked(wiimote.left) then midi.ByteControl27=midi.ByteControl27+1 // scroll left B
if (var.x<.5)+clicked(wiimote.right) then midi.ByteControl28=midi.ByteControl28+1  // scroll right B

ParticleView.PIE

Posted Tuesday, March 31st, 2009
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// ParticleView by Jeff Matson
// Uses WiiMouse 0.1 by WiiScript.co.nr (sbraidley@yahoo.co.uk)

wiimote.Leds=0
Shift=Equals = wiimote.Up
minus = wiimote.Down
Left = wiimote.Left
Right = wiimote.Right
Mouse.LeftButton = Wiimote.minus
Mouse.RightButton = Wiimote.plus
Mouse.LeftButton= Wiimote.A
//D = wiimote.home
E = wiimote.Two

if doubleclicked(wiimote.A) then {
if var.latch!=1 then var.latch=1 else var.latch=0
}

//(var.latch=1) = Mouse.LeftButton
//(var.latch=0) = Release(Mouse.LeftButton)
//if (var.latch=1) then Mouse.LeftButton=1 else Mouse.LeftButton=0
// Key.B = KeepDown(Mouse.LeftButton = )

if (Wiimote.B || Wiimote.A || var.latch==1) { // begin mouse conditional
var.trimx = 6
var.trimy = -31
var.trimz = 6
var.x = Wiimote.RawForceX + var.trimx
var.y = Wiimote.RawForceY + var.trimy
var.z = Wiimote.RawForceZ + var.trimz
var.sense0 = 1000
var.thresh0x = 2
var.thresh0y = 1
var.sense = 300
var.threshx = 10
var.threshy = 5
var.sense2 = 100
var.thresh2x = 15
var.thresh2y = 8
var.sense3 = 50
var.thresh3x = 20
var.thresh3y = 12

if var.x > var.thresh0x then mouse.x = mouse.x – 1/var.sense0
if var.x < -var.thresh0x then mouse.x = mouse.x + 1/var.sense0
if var.z > var.thresh0y then mouse.y = mouse.y – 1/var.sense0
if var.z < -var.thresh0y then mouse.y = mouse.y + 1/var.sense0
if var.x > var.threshx then mouse.x = mouse.x – 1/var.sense
if var.x < -var.threshx then mouse.x = mouse.x + 1/var.sense
if var.z > var.threshy then mouse.y = mouse.y – 1/var.sense
if var.z < -var.threshy then mouse.y = mouse.y + 1/var.sense
if var.x > var.thresh2x then mouse.x = mouse.x – 1/var.sense2
if var.x < -var.thresh2x then mouse.x = mouse.x + 1/var.sense2

//yaxis
if var.z > var.thresh2y then mouse.y = mouse.y – 1/var.sense2
if var.z < -var.thresh2y then mouse.y = mouse.y + 1/var.sense2
if var.x > var.thresh3x then mouse.x = mouse.x – 1/var.sense3
if var.x < -var.thresh3x then mouse.x = mouse.x + 1/var.sense3
if var.z > var.thresh3y then mouse.y = mouse.y – 1/var.sense3
if var.z < -var.thresh3y then mouse.y = mouse.y + 1/var.sense3
}
end if

debug = var.x + ” ” + var.y + ” ” + var.z

DJ Mix – Grow (2008)

Posted Thursday, March 5th, 2009
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grow
DOWNLOAD MP3
mixed live by Jeff Mission @ WZBC | June 9, 2008 | 9 tracks | 50:09

Artist Track (Remix) Label Year
Circunbalation 5 Net23 2008
Koljah Antigua Vidab 2008
Solomun No Comment Dessous 2008
Hideo Kobayashi and Jerome Sydenham Gsxr 810 Apotek 2008
Martin Eyerer and Oliver Klein Babylon (Patrick Zigon mix) Kling Klong 2008
Corrugated Tunnel One Night in Barcelona (Chymera remix) Elevation 2008
Booka Shade Charlotte (Dubfire mix) Get Physical 2008
Velkro Dip Stain Presslab 2008
John Digweed Gridlock (Stereo Club mix) Renaissance 2007

Open Studios

Posted Wednesday, March 4th, 2009
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Whorld installation at Fort Point Open Studios, Boston, MA.

WiiWhorld.PIE

Posted Wednesday, March 4th, 2009
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midi.DeviceOut = midi.yoke1.DeviceOut
debug=wiimote.gx
wiimote.leds=0

/* — WiiWhorld – Buttons — */
f6 = Wiimote.Down                               // fill
f7 = Wiimote.Up                                 // outline
backspace = Wiimote.Left                        // reverse
backslash =Wiimote.Right                        // convex
f8 = doubleclicked(wiimote.Up)                  // xray
f5 = doubleclicked(wiimote.Down)                // mirror
delete = wiimote.A                              // clear
esc = wiimote.home + wiimote.A                  // panic
f3 = Wiimote.One                                // rotate hue
f2 = doubleclicked(Wiimote.One)                 // loop hue
f4 = Wiimote.Two                                // invert color
if (Wiimote.plus) then midi.ByteControl22=midi.ByteControl22+.01 // zoom in
if (Wiimote.minus) then midi.ByteControl22=midi.ByteControl22-.01 // zoom out
if (doubleclicked(wiimote.plus)) then midi.ByteControl22=.8
if (doubleclicked(wiimote.minus)) then midi.ByteControl22=.2
if (doubleclicked(wiimote.home)) then midi.ByteControl25=.2

/* — WiiWhorld – Wiimote — */
var.x = (Wiimote.gx + 1) / 2
var.y = (Wiimote.gy + 1) / 2
var.z = (Wiimote.gz + 1) / 2

if (wiimote.b) then {
midi.ByteControl66 = var.x                      // global rotate
midi.ByteControl22 = var.z                      // zoom
} else {
midi.ByteControl5 = var.x                       // rotate speed
midi.ByteControl13 = var.z                      // saturation
} end if

/* — WiiWhorld – Nunchuk — */
if (Wiimote.HasNunchuk) {
var.nx = (Wiimote.Nunchuk.gx + 1) / 2
var.ny = (Wiimote.Nunchuk.gy + 1) / 2
var.nz = (Wiimote.Nunchuk.gz + 1) / 2
var.jx = (Wiimote.Nunchuk.JoyX + 1) / 2
var.jy = (Wiimote.Nunchuk.JoyY + 1) / 2

//midi.playback.firstnote = var.jx * 127  // musical joystick
//midi.playback.secondnote = var.jy * 127

if Wiimote.Nunchuk.ZButton {
midi.ByteControl23=.3                           // damping
midi.ByteControl24=.8                           // trail
midi.ByteControl31 = var.jx                     // origin x
midi.ByteControl32 = var.jy                     // origin y
midi.ByteControl9 = var.nx                      // star factor
midi.ByteControl10 = var.nz                     // pinwheel
} else if Wiimote.Nunchuk.CButton {
midi.ByteControl72 = var.jx                     // global even curve
midi.ByteControl73 = var.jy                     // global odd curve
midi.ByteControl31 = 1-var.nx                   // origin x
midi.ByteControl32 = 1-var.nz                   // origin y
} else {
midi.ByteControl70 = var.jx                     // global star factor
midi.ByteControl71 = var.jy                     // global pinwheel
midi.ByteControl11 = var.nx
midi.ByteControl21 = var.nz
} end if
} end if

// Speech Commands (requires http://www.ics.forth.gr/uachess/downloads/IE-speech_add-in_v1.zip)
// to activate – hold home button, say “voice” – wait for computer to confirm
if (wiimote.home and said(”voice”)) {
wait 100ms
if var.voice=0 {
say(”voice on”)
var.voice=1
} else {
say(”voice off”)
var.voice=0
}
}
if var.voice==1 {
//right=said(’next’)
backspace=said(’back’)
delete=said(’clear’)
esc=said(’panic’)
spacebar=said(’stop’)
spacebar=said(’go’)
f5=said(’mirror’)
f6=said(’fill’)
f7=said(’outline’)
f8=said(’xray’)
f9=said(’phase’)
f10=said(’new’)
ctrl+f11=said(’vj’)
shift+r=said(’random’)
shift+c=said(’center’)
shift+d=said(’drag’)
ctrl+a=said(’auto’)
backslash=said(’convex’)

alt+f=said(’file’)
ctrl+o=said(’load patch’)
ctrl+shift+o=said(’load playlist’)
ctrl+r=said(’record’)
up=said(’up’)
down=said(’down’)
//left=said(’left’)
//right=said(’right’)
enter=said(’enter’)
} end if

//debug = midi.OutDevName

Fractice Whorld

Posted Thursday, February 26th, 2009

Jeff Mission and Chris Korda performing live with the visual software tools WiiWhorld and Fractice. Fractice is used to create the background layer, while WiiWhorld is being controlled in the foreground – the two layers were lumakeyed together with an Edirol V4 video mixer.

Friday March 6th – WiiWhorld at MGFest09

Posted Wednesday, February 25th, 2009

Chris Korda and I will be doing a live performance of WiiWhorld at the Brattle Theater in Cambridge on Friday, March 6th.  The event runs from 10pm – midnight, and also includes performances by Peter Kirn, Joshue Ott, and Morgan Packard.

Complete details of MGFest09 can be found at http://mgfest.com/

Eyewash – past performances

Posted Wednesday, February 25th, 2009
Posted in general, vj | No Comments »Print This Post Print

jeffmission_eyewash041406The wonderful people (and talented VJs) of Eyewash in New York have been gracious enough to have me out to perform three times over the years.  Eyewash is a performance night where VJs take center stage – literally, you stand in the middle of the room, surrounded by four giant screens and audience members on all sides.  Here are links to my performances, from the Forward Motion theater website:

Eyewash: Fixation

Eyewash: A Good Friday

Eyewash: Boston2NewYork