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Archive for March, 2009

ParticleView.PIE

Posted Tuesday, March 31st, 2009
Posted in code | No Comments »

// ParticleView by Jeff Matson
// Uses WiiMouse 0.1 by WiiScript.co.nr (sbraidley@yahoo.co.uk)

wiimote.Leds=0
Shift=Equals = wiimote.Up
minus = wiimote.Down
Left = wiimote.Left
Right = wiimote.Right
Mouse.LeftButton = Wiimote.minus
Mouse.RightButton = Wiimote.plus
Mouse.LeftButton= Wiimote.A
//D = wiimote.home
E = wiimote.Two

if doubleclicked(wiimote.A) then {
if var.latch!=1 then var.latch=1 else var.latch=0
}

//(var.latch=1) = Mouse.LeftButton
//(var.latch=0) = Release(Mouse.LeftButton)
//if (var.latch=1) then Mouse.LeftButton=1 else Mouse.LeftButton=0
// Key.B = KeepDown(Mouse.LeftButton = )

if (Wiimote.B || Wiimote.A || var.latch==1) { // begin mouse conditional
var.trimx = 6
var.trimy = -31
var.trimz = 6
var.x = Wiimote.RawForceX + var.trimx
var.y = Wiimote.RawForceY + var.trimy
var.z = Wiimote.RawForceZ + var.trimz
var.sense0 = 1000
var.thresh0x = 2
var.thresh0y = 1
var.sense = 300
var.threshx = 10
var.threshy = 5
var.sense2 = 100
var.thresh2x = 15
var.thresh2y = 8
var.sense3 = 50
var.thresh3x = 20
var.thresh3y = 12

if var.x > var.thresh0x then mouse.x = mouse.x – 1/var.sense0
if var.x < -var.thresh0x then mouse.x = mouse.x + 1/var.sense0
if var.z > var.thresh0y then mouse.y = mouse.y – 1/var.sense0
if var.z < -var.thresh0y then mouse.y = mouse.y + 1/var.sense0
if var.x > var.threshx then mouse.x = mouse.x – 1/var.sense
if var.x < -var.threshx then mouse.x = mouse.x + 1/var.sense
if var.z > var.threshy then mouse.y = mouse.y – 1/var.sense
if var.z < -var.threshy then mouse.y = mouse.y + 1/var.sense
if var.x > var.thresh2x then mouse.x = mouse.x – 1/var.sense2
if var.x < -var.thresh2x then mouse.x = mouse.x + 1/var.sense2

//yaxis
if var.z > var.thresh2y then mouse.y = mouse.y – 1/var.sense2
if var.z < -var.thresh2y then mouse.y = mouse.y + 1/var.sense2
if var.x > var.thresh3x then mouse.x = mouse.x – 1/var.sense3
if var.x < -var.thresh3x then mouse.x = mouse.x + 1/var.sense3
if var.z > var.thresh3y then mouse.y = mouse.y – 1/var.sense3
if var.z < -var.thresh3y then mouse.y = mouse.y + 1/var.sense3
}
end if

debug = var.x + ” ” + var.y + ” ” + var.z

DJ Mix – Grow (2008)

Posted Thursday, March 5th, 2009
Posted in dj | No Comments »
grow
DOWNLOAD MP3
mixed live by Jeff Mission @ WZBC | June 9, 2008 | 9 tracks | 50:09

Artist Track (Remix) Label Year
Circunbalation 5 Net23 2008
Koljah Antigua Vidab 2008
Solomun No Comment Dessous 2008
Hideo Kobayashi and Jerome Sydenham Gsxr 810 Apotek 2008
Martin Eyerer and Oliver Klein Babylon (Patrick Zigon mix) Kling Klong 2008
Corrugated Tunnel One Night in Barcelona (Chymera remix) Elevation 2008
Booka Shade Charlotte (Dubfire mix) Get Physical 2008
Velkro Dip Stain Presslab 2008
John Digweed Gridlock (Stereo Club mix) Renaissance 2007

Open Studios

Posted Wednesday, March 4th, 2009
Posted in images, vj | No Comments »

Whorld installation at Fort Point Open Studios, Boston, MA.

WiiWhorld.PIE

Posted Wednesday, March 4th, 2009
Posted in code | No Comments »

midi.DeviceOut = midi.yoke1.DeviceOut
debug=wiimote.gx
wiimote.leds=0

/* — WiiWhorld – Buttons — */
f6 = Wiimote.Down                               // fill
f7 = Wiimote.Up                                 // outline
backspace = Wiimote.Left                        // reverse
backslash =Wiimote.Right                        // convex
f8 = doubleclicked(wiimote.Up)                  // xray
f5 = doubleclicked(wiimote.Down)                // mirror
delete = wiimote.A                              // clear
esc = wiimote.home + wiimote.A                  // panic
f3 = Wiimote.One                                // rotate hue
f2 = doubleclicked(Wiimote.One)                 // loop hue
f4 = Wiimote.Two                                // invert color
if (Wiimote.plus) then midi.ByteControl22=midi.ByteControl22+.01 // zoom in
if (Wiimote.minus) then midi.ByteControl22=midi.ByteControl22-.01 // zoom out
if (doubleclicked(wiimote.plus)) then midi.ByteControl22=.8
if (doubleclicked(wiimote.minus)) then midi.ByteControl22=.2
if (doubleclicked(wiimote.home)) then midi.ByteControl25=.2

/* — WiiWhorld – Wiimote — */
var.x = (Wiimote.gx + 1) / 2
var.y = (Wiimote.gy + 1) / 2
var.z = (Wiimote.gz + 1) / 2

if (wiimote.b) then {
midi.ByteControl66 = var.x                      // global rotate
midi.ByteControl22 = var.z                      // zoom
} else {
midi.ByteControl5 = var.x                       // rotate speed
midi.ByteControl13 = var.z                      // saturation
} end if

/* — WiiWhorld – Nunchuk — */
if (Wiimote.HasNunchuk) {
var.nx = (Wiimote.Nunchuk.gx + 1) / 2
var.ny = (Wiimote.Nunchuk.gy + 1) / 2
var.nz = (Wiimote.Nunchuk.gz + 1) / 2
var.jx = (Wiimote.Nunchuk.JoyX + 1) / 2
var.jy = (Wiimote.Nunchuk.JoyY + 1) / 2

//midi.playback.firstnote = var.jx * 127  // musical joystick
//midi.playback.secondnote = var.jy * 127

if Wiimote.Nunchuk.ZButton {
midi.ByteControl23=.3                           // damping
midi.ByteControl24=.8                           // trail
midi.ByteControl31 = var.jx                     // origin x
midi.ByteControl32 = var.jy                     // origin y
midi.ByteControl9 = var.nx                      // star factor
midi.ByteControl10 = var.nz                     // pinwheel
} else if Wiimote.Nunchuk.CButton {
midi.ByteControl72 = var.jx                     // global even curve
midi.ByteControl73 = var.jy                     // global odd curve
midi.ByteControl31 = 1-var.nx                   // origin x
midi.ByteControl32 = 1-var.nz                   // origin y
} else {
midi.ByteControl70 = var.jx                     // global star factor
midi.ByteControl71 = var.jy                     // global pinwheel
midi.ByteControl11 = var.nx
midi.ByteControl21 = var.nz
} end if
} end if

// Speech Commands (requires http://www.ics.forth.gr/uachess/downloads/IE-speech_add-in_v1.zip)
// to activate – hold home button, say “voice” – wait for computer to confirm
if (wiimote.home and said(”voice”)) {
wait 100ms
if var.voice=0 {
say(”voice on”)
var.voice=1
} else {
say(”voice off”)
var.voice=0
}
}
if var.voice==1 {
//right=said(’next’)
backspace=said(’back’)
delete=said(’clear’)
esc=said(’panic’)
spacebar=said(’stop’)
spacebar=said(’go’)
f5=said(’mirror’)
f6=said(’fill’)
f7=said(’outline’)
f8=said(’xray’)
f9=said(’phase’)
f10=said(’new’)
ctrl+f11=said(’vj’)
shift+r=said(’random’)
shift+c=said(’center’)
shift+d=said(’drag’)
ctrl+a=said(’auto’)
backslash=said(’convex’)

alt+f=said(’file’)
ctrl+o=said(’load patch’)
ctrl+shift+o=said(’load playlist’)
ctrl+r=said(’record’)
up=said(’up’)
down=said(’down’)
//left=said(’left’)
//right=said(’right’)
enter=said(’enter’)
} end if

//debug = midi.OutDevName